A fight against oblivion


Finally released!

Indeed, folks, finally!

We are proud to present to all of you the new version 1.1, with improved art, French language and three levels!

Unfortunately, it is only available for Windows. The MAC version will have to wait for us to solve some compatibility issues, if we ever solve them.

Anyway, enjoy the game and feel free to post any comments, opinions or bug reports (we hope there will not be much of these :P)!

Here’s the download page (a quickstart manual is included in Spanish and English):


We will keep fixing little stuff and improving the game.

Thank you very much!

Thank you very much!
P.S. There is a known bug that happens sometimes in the London level: after dying, the paints on the floor and walls stop working on Galahad, although they are normally painted and everything else, and restart working after a while. The reason is unkown, and it only happened a number of times. We’re working on solving it. Please, report it by commenting this post if it happens.

After the summer…

Hello, everyone!

Hope you missed us!

Stand by, cause in a few days we’ll upload the v1.1 release for Windows, with all the changes we presented in our project defense, and a few more!

Meanwhile, you can check the v1.0 gameplay videos on our Youtube channel ūüėČ


Ready for #gamelab2012

Are you coming to Gamelab 2012?

We are already among the best 75 Spanish Videogames of 2012! http://www.gamelab.es/2012/premios/premios-del-publico/ficha/?id=27

And moreover, we have been selected as one of the four finalists for the “Best University Project of the Year” Award! check it out:¬†http://www.gamelab.es/2012/premios/finalistas/

Here is our official video of the first level, for those with not enough time to try it themselves:

Will Galahad’s Memories be among the finalists for the “Best Academic Project” award in the forthcoming expo¬†Gamelab Barcelona?¬†It is about to begin in less than two weeks, and we are doing our best just expecting so! We will be there to show our last advances, with a whole new level and much more content! After the end of the expo, and thinking on those that will not be able to attend, the most updated version will be uploaded to this page, to share the game with all of you.

See you soon, this time in Barcelona!

Improved version and multilanguage!

Hi all folks!

We are here with good news for all those indie players and lovers of the genre out there: Our game can be played now all around the world due to the improved version of the level, including language selection! The language can be selected in the game menu, and both English and Spanish are now available.

We have also included final assets and feedback to the level, such as new sounds and graphics. We recommend you to play it, even if you did it already with the last version!

At last, we have built a MAC version, so nobody stays without playing Galahad’s Memories!

Please, go to our Downloads section to select your OS compatible version and enjoy it.

Thanks again for playing!

New version and level: Galahad’s clean-up!

Hellow all again,

We are glad to release our last development version of the game, with tons of changes since the last one!

Our objective during the last month was to include a whole new and complete level for players who do not know the core gameplay. With that in mind, we thought it could be a good idea to create the first level of the game, with all its elements (including graphics, camera travellings, texts, audio,…). In this level, the game introduces the main character, Galahad, and how he grew up during his early years. The level divides the flow in three parts, each of them guiding the player through a different color and a different piece of the story.

We encourage you to download the stand-alone version and try it yourself! You won’t be disappointed; many people ask for the second level a moment after finishing this new one!


Feel free to leave any comment or recommendation. Here are some in-game screenshots, thanks again for visiting and enjoy the level!

New Downloadable Version

Hello everyone!

We are very proud to announce the release of the last version of Galahad’s Memories! Please go to the Downloads section to get it.

though still alpha, we have introduced important changes on the gameplay, as well as in aesthetics and narrative:

Gameplay: The overall game difficulty has been decreased significantly for the first levels, driving the player into the desired mood and expertise level with a slower pace. It has been achieved by decreasing the number of buttons needed to play, from 5 to 3: Instead of painting each colour of the palette with a different key/button, now you can swap the selected colour and only need a single button to paint, as easy as it sounds!

Aesthetics: We have introduced a “nearly finish” look to the character, including full colours and new animations. More frames will be added in the future, increasing the quality of the character’s overall animation. The paintings and changes made in the canvas will be our next challenge: We will try to make the player feels like really changing the content of the artwork, as well as interacting deeply with the elements painted on them to obtain clues of the character’s forgotten life.

The character looks like this now:

Galahad with colours

Narrative: When people played the game in¬†Ideame¬†some days ago, they all felt a bit lost when getting around in the test level. In addition to the visuals of the level, we have included now more texts in the game: This feature allow us to drive easily the game’s flow and tell parts of the character’s story that cannot be explained with the artwork.¬†In the next few weeks, the team will work out and develop the most important levels of the game, to ensure the story soaks the players and inmerse them deep in the story of this old artist.

And that’s all for now. Enjoy the playable content and stay tunned for more news to come!

Thanks, and see you soon.

Ideame: Debriefing!

Hi everyone!

1 day ago, we began our tale with this video:

Now, we just came back home from http://www.ideame.es/ and we are very happy with all the feedback received from the audience! We were so glad that people could play our game, and share their thoughts and ideas about its mechanics and aesthetics.

The Galahad Team understood how difficult is to attract the attention from people with such an artistic concept¬†with not enough visual feedback in-game, YET! That’s why we encourage you to keep holding an eye on this humble game and try out the last versions of the game that we will be uploading quite often.

Sooner than you think you will be able to download the game version brought to Ideame++ in this blog in the Download section.

And finally, we want to congratulate Stuffed Animalz for their award and the rest of the games for being so original!

Artists’ Blog!

Hello everyone!
You missed us bad, uh?
Here’s a little something for you, our artists blog (it’s in spanish):

Evidently we’ll stop posting the art in here.

This weekend we’re assisting to the Ideame++ game contest, organised by Nintendo and our University for all the Complutense University students to compete with their games; and we’ve been really busy.
We’ve been selected and we’ll be the firsts to present our game.
Wish us luck!

We’ll upload the contest game version in a few days.


Primer Hito: Primera demo

¬°Hola de nuevo!

El pasado viernes tuvimos hito de proyecto; esto es: explicar y demostrar a nuestros compa√Īeros lo que llevamos hecho. ¬°Ah! Por si no lo hemos mencionado, estamos usando Unity para el desarrollo.

Y si lo que queréis es jugarlo vosotros mismos, tenemos versión para Windows y para MacOS aquí mismo:
Windows: Aquí
MacOS: Aquí

-Movimiento: flechas de dirección
-Salto: W
-Pintar rojo (salto): A
-Pintar azul (velocidad): S
-Pintar amarillo (pegarse): D
-Borrar/atacar: Barra espaciadora

Y en cuanto al arte aquí tenéis algunos bocetos:
Pruebas del personaje principal

Dise√Īo casi definitivo

Otras cositas

¬°Hasta otra!

P.D. Los sprites del personaje no son nuestros; pertenecen al juego Braid, que hemos tomado para las pruebas.

Hello again!

Last friday we had a project milestone, which means we had to explain and demonstrate our comrades what we’ve achieved so far. ¬°Oh! If we didn’t mention it: we’re using Unity for the development.
You can see yourselves with this video:

Or play it:
Windows: Here
MacOS: Here

-Movement: arrow keys
-Jump: W
-Red paint (higher jump): A
-Blue paint (speed): S
-Yellow paint (sticky): D
-Erase paint/attack: Space bar

In the art field, here are some concepts:
Character tests

Almost definitive design

Other stuff

¬°That’s all folks! (For now)

P.D. The character sprites aren’t ours; they belong to the game Braid, and we used them just for the sprite tests.

Un nuevo comienzo

¬°Hola a todos!

Somos el Galahad Team, compuesto por cinco alumnos del m√°ster de Dise√Īo de Videojuegos de la Universidad Complutense de Madrid y nuestro fiel tutor y profesor. M√°s adelante nos presentaremos m√°s adecuadamente, pero ahora…

Queremos presentaros Galahad’s Memories: una aventura trepidante y colorista en forma de juego de plataformas y puzles en 2D que pretende ser nuestro proyecto de fin de master en la UCM y, si todo marcha bien, hacer un juego como Dios manda y lanzarlo al mundo.

De momento no podemos revelar muchos detalles, ya que se encuentra en las primeras fases de desarrollo, pero s√≠ podemos contaros que el dise√Īo no ha sido moco de pavo, sobre todo teniendo en cuenta los aportes explosivos de nuestro querido y a la vez temido profesor JuanDe. Aunque ya est√° pr√°cticamente cerrado, seguramente sufra algunos cambios durante el desarrollo.

Vamos a hacer el Galahad’s Memories (por lo menos una versi√≥n de prueba convincente) entre febrero y julio de este 2012, as√≠ que el ritmo de trabajo va a ser considerable, con reuniones semanales e hitos mensuales. Este viernes tenemos nuestro primer hito. ¬°Deseadnos suerte!

Por cierto: seguramente los siguientes posts vengan tambi√©n en ingl√©s y m√°s tarde a lo mejor pasamos al ingl√©s directamente, con esto de vendernos m√°s y tal, as√≠ que no nos lo teng√°is en cuenta ūüėõ
Ah, y el blog lo iremos actualizando m√°s o menos cada semana y mejorando seg√ļn le pillemos el truco a esto de WordPress.

Nuestra primera foto de equipo durante la √ļltima reuni√≥n.

Las caras de verdad para otra vez ;)

Y un peque√Īo regalito: el que seguramente ser√° el aspecto de nuestro Protagonista.